Low polygonal game ready animated models of man and woman in 3D MAX files.Characters designed as playable hero for First person and third person games. May fight as warrior, archer, rogue...
Unity Asset included.
112 Animation for warrior,archer combats and general moves. 96 on place animations. And 26 animations with root motion data used by Unity Mecanim. (for each character)Eva Rig has 72 bones. Adam Rig has 70 bones.There are very high detailed textures. diffuse, specular, opacity and normals maps. TIF file format 4096x4096, 2048X2048, 1024X1024.Original 3D MAX file with animated character (112 animations) included .(for each character)Original 3D MAX file with rigged character in T-pose included.(for each character)2 Body textures (naked and with underclothes) included.(for each character)4 Eva Hairs textures included.2 hairs and beard (Adam) styles included5 Adam Hairs textures included.FBX files included.
Eva with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. Adam with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes.
Animations General
M_Swimming_Crawl: 1874 - 1904 fr.,
RM_Run: 1907 - 1933 fr.,
RM_Run_Jump: 1936 - 1969 fr.,
RM_Sneaking: 1975 - 2024 fr.,
RM_strafe_run_left: 2030 - 2056 fr.,
RM_strafe_run_right: 2061 - 2087 fr.,
RM_Strife_leftt: 2092 - 2127 fr.,
RM_Strife_right: 2132 - 2167 fr.,
RM_walk: 2173 - 2208 fr.,
RM_Jump_Walking: 2212 - 2242 fr.,
RM_Walking_back_B: 2247 - 2282 fr.,
RM_Swimming_Crawl: 2287 - 2317 fr.,
RM_Walking_With_Tourch: 2322 - 2425 fr.,
Weapon and Shield
1H_combat_run: 3712 - 3734 fr.,
RM_1H_Casual_walk: 3739 - 3775 fr.,
RM_1H_Cautious_walk: 3780 - 3820 fr.,
RM_1H_walk_left_swing: 3825 - 3860 fr.,
RM_1H_walk_right_swing: 3865 - 3900 fr.,
RM_1H_walk_trust: 3905 - 3940 fr.,
RM_1H_combat_run: 3945 - 3967 fr.,
Archer
Archer_walking_back: 5385 - 5420 fr.,
RM_Archer_run_combat: 5425 - 5451 fr.,
RM_Archer_strife_left_Aim: 5456 - 5491 fr.,
RM_Archer_strife_right_Aim: 5496 - 5531 fr.,
RM_Archer_walk_Combat: 5536 - 5581 fr.,
RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,
RM_Archer_walk_charging: 5636 - 5681 fr.,
RM_Archer_walk_Aim: 5686 - 5731 fr.,
RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,
RM_Archer_walking_back: 5796 - 5831 fr.,