Horror Character modeled in Maya and Textured in Substance Painter.
Textures: 2 UDIMS or 2 MATERIALS in 4K and 2K in MetalRough (Diffuse, Normal, Height, Roughness, Emissive, Metallic, Opacity) or SpecGloss (Diffuse, Normal, Height, Specular, Glossines, Emissive, Opacity)
Formats: .FBX and .OBj separated in Udim or 2 materials.
Polys: 11872 Verts:11928
Note: This model is not rigged.
Hope you like. :)