3d lowpoly rigged model of a male worker / construction worker / technician, suitable for training softwares, AR and VR projects, games.
This model is available as part of a bundle deal here:
https://www.cgtrader.com/3d-model-collections/construction-worker-bundle-deal
File Formats:
Unreal Assets, Unity package, Maya 2018 (both mb, ma), FBX, PNG textures
Recent updates and fixes:
Fix 2024.02.20. (MA, MB format) - Fixed the parent constrain in left shoulder that caused faulty rotation
Update 2023.12.07. - Added asset for Unreal Engine 5
Fix 2021.07.29. (FBX format) - /fixed faulty rig detail on right thumb/
Fix 2021.07.29. (unity package) - /created prefab file, fixed scaling issue which distorts imported animations on the model/
Fix 2021.07.22. (fbx format) - /Fixed glasses not being skinned to the skeleton, textures are now embedded to the fbx file/
Fix 2021.03.27. (all formats) - /Fixed wrist's bending to be more realistic/
Format informations:
Observe: Only the Maya file has facial blendhsapes, and this setup does not work in Unity at the moment!The Maya files contain the rigged mesh with a fully set up control rig, ready for animation. Details below in Control rig information. The FBX format contains the rigged mesh with embedded textures. The Unity package contains a prefab of the rigged model with Unity metallic/smoothness shaders and humanoid rig setup. The texture files were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format was made for Arnold preset. Depeding on the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048/4096x4096.
Model information:
Model is in T-pose. All mesh pieces are UV unwrapped. Normal maps were exported from high poly meshes. All nodes are named clearly. Model scale is real-world, units in Maya are centimeters. The model's total height is 188 cm. It has a full oral setup with teeth and tongue. The maya file does not have a shader network set up, only has Lambert material applied. Preview images were rendered with Arnold (MtoA 3.2.0.2)
Control Rig Description: (only available in Maya format, does not convert to other 3d softwares such as 3ds Max or Blender)
The model has an advanced user friendly rig. Arms, and legs have IK/FK setup, controlled with a visible switch. The arms have shoulder rotation, the spine has both FK and IK controls, second one working with a spline curve. Finger and feet movement is controlled by both FK controls and set driven keys. The rig contains a basic facial rig with a face GUI setup, using blendshapes and set driven keys. All pieces of the mesh are skinned to the skeleton joints. The rig comes with a custom interface for Maya, it can be found as a MEL file among the downloads. In order to use the rig script, load it in the MEL script editor window and press execute. The interface includes FK/IK snapping for arms/legs and various reset funcions, including bind pose reset. Observe: The arm IK control is not zeroed for the sake of the IK/FK snap function working properly. You can either reset it through the MEL script, or use the preset functions under the control's attributes tab.
The Unreal Engine 5 asset package contains the rigged model with Unreal shaders set up, also contains idle, walk and run animations that were retargeted from the UE Manny manequin. Observe: To use the asset in Unreal Engine, you have to do this in the exact order:
Additional info for Unreal Engine: In case you would like to add/download more animations to the character, there is an IK retargeter included that is compatible with the Unreal Engine male mannequin. All animations that were made for this model are compatible with James. If you need any help with this process, feel free to contact me.
The Unity package contains a prefab of the rigged model with Unity standard shaders set up.
The FBX format contains the rigged mesh only.
The textures were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format is DirectX. According to the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048.
If you purchase this model, and you are satisfied with its quality, please take a little of your time to make a review of it, like, or post a comment. Thank you!
FAQ:
- Materials are not applied by default, because Maya uses local directories for textures. You can either use the basic lambert material that is applied to the model, and simply attach the basic color textures to it from the texture folder (basic color files are tagged with BAS among textures), or you can set up a proper shader network with all textures map,(preferably AiStandard), if you wish to do that, here you can find a quick guide how to set up a shader network which is meant for Arnold renderer: https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold
- Absolutely, in that case, use the FBX file that has no skeleton included, upload it to Mixamo, and you can start autorigging. The FBX file with skeleton does not work with Mixamo.
- No, unfortunately the control rig is a complex structure that has Maya-specific features and functions. If you wish to use this model in other 3d editing softwares, you have to use the FBX format, which does not include a control rig.
- No problem! Feel free to contact me, I usually answer within 2-3 hours. I am glad to help with utilizing the models in all possible ways, and I'm always open to improving them according to customer needs. I maintain my models, add new formats if needed and fix errors that customers may encounter.