Working Men - Darryl

Working Men - Darryl Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

3d lowpoly rigged model of a male worker / construction worker / technician, suitable for training softwares, AR and VR projects, games.

This model is available as part of a bundle deal here:

https://www.cgtrader.com/3d-model-collections/construction-worker-bundle-deal

File Formats:

Unreal Assets, Unity package, Maya 2018 (both mb, ma), FBX, PNG textures

Recent updates and fixes:

Update 2023.12.07. - Added asset for Unreal Engine 5

Format informations:

Observe: Only the Maya file has facial blendhsapes, and this setup does not work in Unity at the moment!The Maya files contain the rigged mesh with a fully set up control rig, ready for animation. Details below in Control rig information. The FBX format contains the rigged mesh with embedded textures. The Unity package contains a prefab of the rigged model with Unity metallic/smoothness shaders and humanoid rig setup. The texture files were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format was made for Arnold preset. Depeding on the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048/4096x4096.

Model information:

Model is in T-pose. All mesh pieces are UV unwrapped. Normal maps were exported from high poly meshes. All nodes are named clearly. Model scale is real-world, units in Maya are centimeters. The model's total height is 188 cm. It has a full oral setup with teeth and tongue. The maya file does not have a shader network set up, only has Lambert material applied. Preview images were rendered with Arnold (MtoA 3.2.0.2)

Control Rig Description: (only available in Maya format, does not convert to other 3d softwares such as 3ds Max or Blender)

The model has an advanced user friendly rig. Arms, and legs have IK/FK setup, controlled with a visible switch. The arms have shoulder rotation, the spine has both FK and IK controls, second one working with a spline curve. Finger and feet movement is controlled by both FK controls and set driven keys. The rig contains a basic facial rig with a face GUI setup, using blendshapes and set driven keys. All pieces of the mesh are skinned to the skeleton joints. The rig comes with a custom interface for Maya, it can be found as a MEL file among the downloads. In order to use the rig script, load it in the MEL script editor window and press execute. The interface includes FK/IK snapping for arms/legs and various reset funcions, including bind pose reset. Observe: The arm IK control is not zeroed for the sake of the IK/FK snap function working properly. You can either reset it through the MEL script, or use the preset functions under the control's attributes tab.

The Unreal Engine 5 asset package contains the rigged model with Unreal shaders set up, also contains idle, walk and run animations that were retargeted from the UE Manny manequin. Observe: To use the asset in Unreal Engine, you have to do this in the exact order:

  1. Create a project in Unreal Engine (If you have one already, make sure it is placed in the default Unreal Engine project space.)
  2. Close Unreal Engine
  3. Extract the zip file into your project's Content folder, not inside Unreal, but in your file browser. Make sure you have the Darryl folder inside your project Content folder before you launch UE, otherwise the file dependencies can get messed up, and skeleton/material attributes don't get applied properly in your project. If you have issues with textures or skeleton missing despite having them on your content drawer, you need to redirect the file paths or apply all attributes manually.
  4. Once you open Unreal Engine again, you can now move the Darryl folder around or migrate it to another project as long as it's another local project on your device. Any time you want to move the Darryl folder to a different device, you need to make sure you follow these steps to avoid breaking file dependencies.

Additional info for Unreal Engine: In case you would like to add/download more animations to the character, there is an IK retargeter included that is compatible with the Unreal Engine male mannequin. All animations that were made for this model are compatible with Darryl. If you need any help with this process, feel free to contact me.

The Unity package contains a prefab of the rigged model with Unity standard shaders set up.

The FBX format contains the rigged mesh only.

The textures were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format is DirectX. According to the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048.

If you purchase this model, and you are satisfied with its quality, please take a little of your time to make a review of it, like, or post a comment. Thank you!

FAQ:

  • Why doesn't the model have materials or shaders applied in the Maya file?

- Materials are not applied by default, because Maya uses local directories for textures. You can either use the basic lambert material that is applied to the model, and simply attach the basic color textures to it from the texture folder (basic color files are tagged with BAS among textures), or you can set up a proper shader network with all textures map,(preferably AiStandard), if you wish to do that, here you can find a quick guide how to set up a shader network which is meant for Arnold renderer: https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold

  • Can I use this model for Mixamo?

- Absolutely, in that case, use the FBX file that has no skeleton included, upload it to Mixamo, and you can start autorigging. The FBX file with skeleton does not work with Mixamo.

  • Can I use the Maya formats in other 3d editing softwares, such as 3ds Max and Blender?

- No, unfortunately the control rig is a complex structure that has Maya-specific features and functions. If you wish to use this model in other 3d editing softwares, you have to use the FBX format, which does not include a control rig.

  • I still have questions, or something does not work as I expected...

- No problem! Feel free to contact me, I usually answer within 2-3 hours. I am glad to help with utilizing the models in all possible ways, and I'm always open to improving them according to customer needs. I maintain my models, add new formats if needed and fix errors that customers may encounter.

A
ahmedchinahawk802024-11-10 13:36:44 UTC
it surprises me such a great work would only get a 1 like tho it has over a 1k views, great job fellow you did awesome.
Item rating
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Working Men - Darryl
$49.00
 
Royalty Free License 
Working Men - Darryl
$49.00
 
Royalty Free License 
Available in these collections
Response 84% in 1.9h
3D Modeling
Low-poly Modeling
Rigging
Skinning
UV mapping
Texturing
Animating
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3D Model formats

Format limitations
Native
  • Autodesk Maya (.ma, .mb) (2 files)7.19 MB
Exchange
  • Autodesk FBX (.fbx) (2 files)143 MBVersion: 2018Version: 2018
  • fbm (.fbm) (2 files)143 MB
  • Maya Mel Script 2018 (.mel)32.8 KB
  • Textures 338 MB
  • Unity 3D 2019 (.unitypackage, .prefab)113 MB
  • UnrealEngine 5.3.2 (.uasset)141 MB

3D Model details

  • Publish date2022-04-13
  • Model ID#3698231
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 9,908
  • Vertices 9,921
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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