I modeled the model with zbrush, I used it for retopology , uv and rendering with blender, I did the texture and baking process from subtance painter.human polygons :11,710 , vertex :11,709 eye: polygon:3,586 , vertex:3,652 clouths : polygon :7,378 , vertex : 7,590 weapon: polygon: 4,664 , vertex :4,676