DESCRIPTION

Low polygonal game ready animated model of warlock with horse in 3D Max file version 2009 minimum.

.FBX, DAE (Collada) and .OBJ are includedUnity Asset included.

WARLOCK

Character can be used with horse. To use warlock with horse in 3D MAX align warlock main bone Bip01 to horse HORSEMAN_BONE and link it.In Unity you need to parent main Warlock node to horse HORSEMAN_BONE

Character includes 8 changeable parts: 1.Cape, 2. Cape_on back, 3. Boots, 4. Robe 5. Hair

  1. Gloves, 7. Belt 8. Stuff

Main body has 4,950 polygons, 9,854 triangles and 5,048 vertexes.Model with all armor parts and weapons has 9,311 polygons, 18,426 triangles and 9,797 vertexes.

All this parts can be used together with any combination.

Character has 5 hair color textures: white, yellow, foxy, brown and deep black.Textures: diffuse, specular, and normals maps. Textures are TIF file format 2048x248 - body and robe, 1024x1024 and 512x512 - armor parts and weapons.

I used Character Studio MAX to make animations.

BIP (Character Studio) files are included.Skeleton has 58 bones.

This character has 24 general, 22 fight (magic spells and stuff, and 11 riding horse animations. 57 animations total.

HORSE

Model combined from 6 objects and has 2,129 polygons, 2,508 verts or 4,234 triangls:

Horse body - 795 polygons, 1,540 verts or 1,540 trianglesHorse saddle - 92 polygons, 105 verts or 184 trianglesHorse mask - 256 polygons, 300 verts or 500 trianglesHorse armor - 790 polygons, 1,610 verts or 1,610 trianglesHorse stirrups - 40 polygons, 48 verts or 80 trianglesHorse reins - 156 polygons, 232 verts or 320 triangles

Its possible to use horse with any combination of his equipment.

Horse has 52 bones which includes 34 body bones and 18 additional bones for armor, and horseman.Horseman, reins and stirrups bones can be re-positioned depending on horsemen character proportions.

Textures are 3 different color textures for the horse body, opacity, normals and specular maps.
I included 3 backed complete textures of the horse into the pack.All textures in .TIF file format and have 2048x2048px. size, except opacity texture - 512x512px.

animations

This character has 24 general, 22 fight (magic spells and stuff, and 11 riding horse animations. 57 animations total.

Warlock animations:

1) Warlock_Standing_Free: 0 – 100 fr.,2) Warlock_arm_kick_right: 101 – 126 fr.,3) Warlock_Drinking: 127 – 182 fr.,4) Warlock_Eating: 183 – 303 fr.,5) Warlock_Explanation: 304 – 349 fr.,6) Warlock_making_item: 350 – 380 fr.,7) Warlock_pointing_A: 381 – 441 fr.,8) Warlock_Say_No: 442 – 492 fr.,9) Warlock_Talking: 493 – 538 fr.,10) Warlock_Use_object: 539 – 579 fr.,11) Warlock_looking_around: 580 – 756 fr.,12) Warlock_Climbing_ladder: 759 – 789 fr.,13) Warlock_Crouching: 792 – 892 fr.,14) Warlock_Digging_B: 895 – 940 fr.,15) Warlock_Jump_standing: 943 – 1018 fr.,16) Warlock_Moving_left: 1021 – 1041 fr.,17) Warlock_Moving_right: 1042 – 1062 fr.,18) Warlock_Run: 1065 – 1087 fr.,19) Warlock_Jump_runing: 1090 – 1130 fr.,20) Warlock_sleeping: 1133 – 1208 fr.,

21) Warlock_Sneaking: 1211 – 1261 fr.,22) Warlock_Swimming: 1264 – 1297 fr.,23) Warlock_walk: 1300 – 1345 fr.,24) Warlock_walking_back: 1348 – 1383 fr.,

Magic fight animations

1) M_Warlock_combat_mode_A: 1386 – 1461 fr.,2) M_Warlock_dodge_to_left: 1462 – 1497 fr.,3) M_Warlock_dodge_to_right: 1498 – 1533 fr.,4) M_Warlock_Hit_from_back: 1534 – 1569 fr.,5) M_Warlock_Hit_from_front: 1570 – 1605 fr.,6) M_Warlock_Hit_from_left: 1606 – 1641 fr.,7) M_Warlock_Hit_from_righ: 1642 – 1677 fr.,8) M_Warlock_staf_block: 1678 – 1713 fr.,9) M_Warlock_staff_earthquake_spell: 1714 – 1749 fr.,10) M_Warlock_staff_Hit: 1750 – 1785 fr.,11) M_Warlock_straight_down_hit: 1786 – 1821 fr.,12) M_Warlock_swing_right: 1822 – 1857 fr.,13) M_Warlock_Death: 1856 – 1923 fr.,14) M_Warlock_combat_mode_B: 1926 – 2001 fr.,15) M_Warlock_duck_below_swing: 2002 – 2037 fr.,16) M_Warlock_magic_light_spell: 2038 – 2088 fr.,17) M_Warlock_magic_shot_stright: 2089 – 2124 fr.,18) M_Warlock_combat_mode_C: 2127 – 2202 fr.,19) M_Warlock_buff_spell_A: 2203 – 2253 fr.,20) M_Warlock_buff_spell_B: 2254 – 2344 fr.,21) M_Warlock_fire_ball_spell: 2345 – 2420 fr.,22) M_Warlock_spell_cast_A: 2421 – 2491 fr.,

Horse riding animations:

1) H_Warlock_Dismounting: 2494 – 2541 fr.,2) H_Warlock_Mounting_up: 2542 – 2599 fr.,3) H_Warlock_Idle: 2600 – 2700 fr.,4) H_Warlock_looking_around: 2701 – 2877 fr.,5) H_Warlock_Riding_Walkig_Horse: 2878 – 2912 fr.,6) H_Warlock_Riding_Troting_Horse: 2915 – 2939 fr.,7) H_Warlock_Riding_Galloping_Horse: 2942 – 2957 fr.,8) H_Warlock_Jumping_on_Horse: 2958 – 2993 fr.,9) H_Warlock_Getting_Hit: 2994 – 3029 fr.,10) H_Warlock_Death: 3030 – 3059 fr.,11) H_Warlock_death_with_Horse: 3062 – 3084 fr.,

Horse animations

1) horse_Idle: 0 -- 100 fr.,2) horse_looking_around: 101 -- 226 fr.,3) horse_sniff: 227 -- 287 fr.,4) horse_rear_up: 288 -- 373 fr.,5) horse_kick: 374 -- 400 fr.,6) horse_bite: 401 -- 441 fr.,7) horse_death: 442 -- 468 fr.,8) horse_kick_ground: 473 -- 507 fr.,9) horse_eating: 512 -- 612 fr.,10) horse_walk: 617 -- 651 fr.,11) horse_trot: 656 -- 680 fr.,12) horse_galloping: 685 -- 700 fr.,13) horse_jump: 701 -- 736 fr.,14) horse_running_death: 737 -- 777 fr.,

If you want horse_running_death animation will look natural, just move horse forward in 2 horse bodies distance from the start animation to the end. Just like you moving horse when playing gallop or trot animations.

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Gamelover
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Warlock with Horse Low-poly 3D model

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Native file format
MAX
Size: 160 MB
Renderer: Default (Scanline) | 2009 | 2009
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OBJ
OBJ | 2 files<br />Version: 2009<br />File Size: 320 MB
FBX
Autodesk FBX<br />Version: 2009<br />File Size: 160 MB
DAE
Collada<br />Version: 2009<br />File Size: 160 MB
UNITYPACKAGE
Unity 3D<br />Version: 5.1.1<br />File Size: 181 MB
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