
Low-poly model.
Rigged on Maya 2019 using Skin. Rendered in Marmoset Toolbag.
All materials and textures are included. The textures of the model are applied with UV Unwrap.
Units used: cm, model is 186 cm tall.
Normal map was baked from a high poly model
Including OBJ and FBX formats
17427 polygons 34522 triangles 26877 vertices
Maps:
Armor_Albedo.tga Armor_Alfa.tga Armor_Emission.tga Armor_ess+rougness.tga Armor_Glass.tga Armor_Metallic.tga Armor_Metallic+gloss.tga Armor_Normal.tga Armor_Occlusion.tga Armor_Roug.tga Armor_Specular.tga (4096x4096)Body_Albedo.tga Body_Alfa.tga Body_Emission.tga Body_ess+rougness.tga Body_Glass.tga Body_Metallic.tgaBody_Metallic+gloss.tga Body_Normal.tga Body_Normal.tga Body_Roug.tga Body_Specular.tga (4096x4096)
Head_Albedo.tga Head_Alfa.tga Head_Emission.tga Head_ess+rougness.tga Head_Glass.tga Head_Metallic.tga Head_Metallic+gloss.tga Head_Normal.tga Head_Occlusion.tga Head_Roug.tga Head_Specular.tga (4096x4096)
Weapon_Albedo.tga Weapon_Alfa.tga Weapon_Emission.tga Weapon_ess+rougness.tga Weapon_Glass.tgaWeapon_Metallic.tga Weapon_Metallic+gloss.tga Weapon_Normal.tga Weapon_Occlusion.tga Weapon_Roug.tga Weapon_Specular.tga (4096x4096)
Eyes_albedo.tif Eyes_nrml.tif (1280x1280)
and hair maps:uploads_files_3039064_1_alphamask.psd uploads_files_3039064_1_alphamask2.psd uploads_files_3039064_1_ao.psd uploads_files_3039064_1_curve.psd uploads_files_3039064_1_height.psduploads_files_3039064_1_matid.psd uploads_files_3039064_1_normal.psd uploads_files_3039064_1_normalobj.psd