avijeet388
nice
Disclamer The scene and animation in the preview are not included in the project
Unity project - yes
UE4 project - yes
Feature:
Character:
Hair:
Shield:
Axe:
Unity Information:
In the project settings I recommend setting the Fixed TimeStep parameter to 0.001 to simulate the physics of the Hair more accurately in the project settings.
- Number of textures: 98
- Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
- Polygon count :
- Minimum polygon count: 45289
- Maximum polygon count: 56 243
- Number of meshes/prefabs: 27
- Rigging: Yes
- Animation count: 0
- Animation type list: 0
- UV mapping: Yes
- LOD information: No LODs
- Types of materials and texture maps:
- PBR Texture
- Albedo, Normal,
- Metallness,Roughness, AO,
- Alpha in TGA Format
UE4 Information:
Note that the model has two skeleton variations:Epic skeleton and Epic skeleton with extra bones (for physical beard simulation)
- Documentation: No- Important/Additional Notes:
- RRigged: (Yes)
- Rigged to Epic skeleton: (Yes)
- If rigged to the Epic skeleton, IK bones are included: (Yes)
- Animated: (no)
- Number of Animations:-
- Animation types (Root Motion/In-place):
- Number of characters: 1
- Vertex counts of characters: 67132
- Number of Materials and Material Instances: 36
- Number of Textures: 113
- Texture Resolutions: (512x512,1024x1024,2048x2048,4096x4096)
- Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
- The Head bone contains a Hair socket for attaching Hair.
- The Hand_L bone contains a Shield socket for attaching a Shield.
- The Hand_R bone contains the Weapon socket for attaching Axe.