Victorian Gent Wizzard - MOCAP Rig and Motion Capture Data Rigged and Animated for Lightwave version 2020 and up and for 3DS Max version 2020 and up.
-------ALL YOU NEED TO START-----------------------------------------------------
The following can get confusing - Just know that you can open:
In Lightwave00-VG1_Mocap_MASTER_BoneSetup_Rig.lws - The model is in a T-Pose and ready to add MOCAP files from this:
02-HMOT 3 with coat folder
or
MAGIC-VG_Mocap_M_Stand 1H Magic Attack 01_69_Coat-VG2 6.lws - To see a magic spell animation already created.
MAX
VGA1a-Mocap_SetUp_Rig-E5-ARNOLD.max - The model is in a T-Pose and ready to add MOCAP files from this:
03-MAX xaf Anims Coat folder
or
VGA2a-Cast Spell-ARNOLD-16-FIN.max - To see a magic spell animation already created.
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This model comes with several pre-animated scenes to get you started:
MAX
VGA1a-Mocap_SetUp_Rig-E5-ARNOLD,max
VGA1a-SAMPLE-1-E5-ARNOLD.max
VGA2a-Cast Spell-ARNOLD-SIG--FRAME 37-FIN.max
VGA2a-Cast Spell-ARNOLD-16-DARK-FIN.max
VGA2a-SAMPLE-1-E5-ARNOLD.max
LIGHTWAVE
00-VG1_Mocap_MASTER_Rig.lws
MAGIC-VG_Mocap_M_Stand 1H Magic Attack 01_69_Coat-VG2 6.lws
MAGIC-VG_Mocap_M_Stand 1H Magic Attack 01_69_Coat-VG2 4-SIG.lws
00-VG1_Mocap_SAMPLE.lws
Victorian Gent (VG) - MOCAP Rig and Motion Capture Data
Victorian Gent (VG) Rigged and Animated for Lightwave 2020 and up and for 3DS Max version 2020 and up
Ideally you would use the “Traditional Pose” model (the other one available) for close up or specific motions that you need to animate by hand.
And you would use this model for gross motions, walking, jumping etc... although you can hand pose this one too, it just works differently.
This rig is designed primarily for the motion capture data to animate. 38 MOCAP sets in all
-------MORPH MOTIONS-----------------------------------------------------
One important thing to bear in mind - in both Lightwave and Max, so long as the models are being animated from the MOCAP motion (hmot - Lightwave and xaf - Max)
the morphs in the model will not work.
You have to BAKE the MOCAP motions, and then the Morphs become available - as well, all of the motions become keyframes and are now editable.
This Model includes 25 motion capture (MOCAP) data files for you to apply:
CrouchToStand_83B StandToSit_67 Turn_LT_90_28JogInPlace_77C StartWalkInPlace_88 Turn_RT_90_28 Jump_65 StartWalkStop_212B Walk1_InPlace_88-B QuickFormalBow_82 StartWalkStopSalute_280-C WalkBackwardsInPlace_36
RunInPlace_21C StopWalkInPlace_90 WalkTurnSit_455
Salute_85 T-Pose_10 SittingIdle_128 Talking-Seq2_364 SitToStand_68 Talking0_113 StandingIdle_90 Talking1_155 StandToCrouch_19 Talking2_118
and 13 MAGIC MOCAP poses:
M_Crouch Idle_40_Coat
M_Crouch To Standing Idle_30_Coat
M_Stand 1H cast spell 01_90_Coat
M_Stand 1H Magic Attack 01_69_Coat
M_Stand 2H Magic Area Attack 02_95_Coat
M_Stand 2H Magic Attack 01-77
M_Stand 2H Magic Attack 03S-129
M_Stand Block React Large_40_Coat
M_Stand idle 02_150_Coat
M_Stand idle_55_Coat
M_Stand React Death Backward_109_Coat
M_Stand Walk Back_36_Coat
M_Stand Walk Forward_34._Coat
---------THE SCENES---------------------------------------------------
For both 3DS Max and Lightwave this model comes with the following scenes:Mocap_MASTER_BoneSetup - the base model and rig from which the characterized master was made.
Mocap_SetUp_Rig - Use this rig and scene to add your MOCAP data to (The Master)
MAGIC-VG_Mocap_M_Stand 1H Magic Attack 01_69_Coat-VG2 4-SIG2 - Signature image (In it’s own folder)
And the following folders:
1b Import for MOCAP in MAX - The fbx to import into Max for MOCAP
Chacterized for MotionBuilder - the characterized fbx
03-MAX xaf Anims Coat - Max xaf (MOCAP) files
02-HMOT 3 with coat - Lightwave hmot (MOCAP) files
03-MOCAPs-for VG Coat - Motionmixer files
---------MOVE THE CHARACTER---------------------------------------------------
v
To move the character:In Lightwave simply select the Character and move
The Top hat has it's own master Null so you san move it separately
In Max
The Character has a 0-Master dummy healper - use that to move the sharacter.
The Top hat has it's own dummy healper so you san move it separately
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Motion capture has always been the “Big Mystery” but it looks so cool, that is is worth the effort to work through.
I have tried to make this as easy as possible by providing characterized motion files and base setup scenes that you can run without effort. It will take some work to make changes to those scenes, and unhappily there is not a lot of help out there for Lightwave. For Max much more is available.
--------THE MORPH TARGETS----------------------------------------------------
There are 53 morphs in this object - 8 of them are Phoneme controls:
0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-Open, Eyes-RT, Eyes-Up, HandsSmaller, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RT, Lip-Lower-In, LT_BootBack-DN,, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open.lwo, Mouth-RotateZ-RT, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, Z-LT_ThickFingers, Z-RT_ThickFingers, Fatsuit, Thinsuit, Z-THinner
But if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.
Don't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.
--------SPECs----------------------------------------------------
Geometry:
Lightwave
Man
11,619 verticies
11,156 polys
Top Hat
462 verticies
440 polys
Walking Stick
176 verticies
162 polys
Ground
8 verticies
6 polys
Total
12,265 verticies
11,764 polys
------------------------
MAX (Man,Top Hat, Walking stick, Ground)
15,906 verticies
15,340 polys
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Image maps are 4k
Youtube links to the MOCAP files in this model:
PIX-Magic Attack Dark-FIN Lightwave - https://youtu.be/_1TXF2217YM
VG_Magic-MAX - https://youtu.be/uR6GG2MSYAM
VG1-Color-TT - https://youtu.be/sGcd8sLlopE
VG1-Grey_HI-TT - https://youtu.be/o4Bfdtkgx-4
VG2-Color-TT - https://youtu.be/1ksmahN8clY
a-SitStandWalk - https://youtu.be/nGfCVtPkq8o
a-Start-Walk-Stop-211 - https://youtu.be/OdsZSXrl5Ng
a-Walk_31 - https://youtu.be/wK2aRQEvdnE
JogInPlace - https://youtu.be/5PcSoFFWDv8
Jump - https://youtu.be/ShUa2j1PCJw
M_Crouch Idle - https://youtu.be/TG5RdAbAKEk
M_Crouch To Standing Idle - https://youtu.be/cnq8vk047nA
M_Stand 1H cast spell 01 - https://youtu.be/zCqqH0Bo8YUM_Stand 1H Magic Attack 01 - https://youtu.be/s2QdoTHNN00
M_Stand 2H Magic Area Attack 02 - https://youtu.be/rlDvoU25mtk
M_Stand 2H Magic Attack 01 - https://youtu.be/jOg0W6Bvk-E
M_Stand 2H Magic Attack 03S - https://youtu.be/pYc_eA1Iu4c
M_Stand Block React Large - https://youtu.be/25-U3ToMrSE
M_Stand idle 02 - https://youtu.be/F8ZJKZ8bmKY
M_Stand idle_55 - https://youtu.be/gy_VJBVhPKwM_Stand React M_Stand React Death Backward - https://youtu.be/E19yv7LTScU
M_Stand Walk Back - https://youtu.be/eyYKbJcYXu0
M_Stand Walk Forward - https://youtu.be/OojUmyqHq-Q
RunInPlace - https://youtu.be/cegvFuJTHB4
Sit-To-Stand - https://youtu.be/N65F6k_Fgds
Sitting-Idle - https://youtu.be/WTlbYqOtUQM
Stand-To-Crouch - https://youtu.be/Q-AfOKmXvsg
Stand-To-Sit - https://youtu.be/EtOcwxVxWyw
Standing-Idle - https://youtu.be/VC-kksSiLSc
Start-Walk-In-Place - https://youtu.be/4qbD_98Zb-Q
Start-Walk-Stop - https://youtu.be/yTkTJJrrF5M
StopWalk-InPlace - https://youtu.be/2iu7bVU1CEQ
Talking_0 - https://youtu.be/GtddV2JFb8I
Talking_1 - https://youtu.be/YFtkSvtD0zg
Talking_2 - https://youtu.be/qVMKqF3TS4s
Turn Left 90 - https://youtu.be/fh-dfbh_rZk
Turn Right 90 - https://youtu.be/U4v0XJcIQ8k
Walk 1 InPlace - https://youtu.be/RZJkhUKAYEs
Walk 2 InPlace - https://youtu.be/I1e_7w5QgBM
Walk Backwards InPlace - https://youtu.be/SnpYZHR5BY8
Morphs2 - https://youtu.be/y5WIcLeYDmM