Victorian Dickens Man 1 STATIC not rigged - Low Poly
2 versions Fat man and Thin Man 3 color maps
This is a general Victorian man in greatcoat and top hat Works well in Dickensian street scene or steam punk scenario.
All Quad construction
Lightwave version 11.6
Lightwave version 2020 PBR
Lightwave version 2020 BSDF
MAX 2009 Standard
Max 2020 Arnold/PBR
MAX 2020 VRAY 4.10.03
3DS
OBJ
FBX
FBX:LW 2011, LW 2018, LW 2020, Max 2009, Max, 2020
*************** MAX USERS************
2009 and 2020 versions are already setup and work correctly.
This model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 model works correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE => PREFERENCES => “GAMA and LUTE => Turn off LUTE 2) goto CUSTOMIZE => PREFERENCES => bottom of screen - “Normal Bump Mode” => Select Directx, so it reads the maps correctly.
Even then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.
************ MAX USERS***************
Geometry:
Lightwave
Man
18956 verticies
15129 polys
Top Hat
446 verticies
440 polys
Holly Decoration on Hat
1112 verticies
902 polys
Ground
8 verticies
6 polys
Total
12,265 verticies
11,764 polys
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LW (Man,Top Hat, Holly, Ground)
20628 verticies
MAX (Man,Top Hat, Holly, Ground)
20127 verticies
15899 polys
Image maps are 4k
Youtube sample links:
VG TT WIRE HI 1920x1080: https://youtu.be/4jHhsyWtlpQ
VM TT Color HI: https://youtu.be/3rv4uMDtdJ0
VM TT WIRE LO 1920x1040 LG: https://youtu.be/aaxU2WpFDmU
VM TT Color HI 1920x1080 LG: https://youtu.be/wJ0IyPo_qtM