
Edit-Point
Nice One.
This model is ready to render exactly as you see above with unity
This model has been modeled with a clean topology based on loops and quads. This model is accurately sized to match the real object. It is ready to be rigged
Boxer_normal (2048x2048)
Boxer_MetallicSmoothness (2048x2048)
Boxer_diffuse (2048x2048)
Hair_normal (512x512)
Hair_MetallicSmoothness (512x512)
Hair_diffuse (512x512)
Boxer_normal (2048x2048)
Boxer_Glossiness (2048x2048)
Boxer_Specular (2048x2048)
Boxer_diffuse (2048x2048)
Hair_normal (512x512)
Hair_Glossiness (512x512)
Hair_Specular (512x512)
Hair_diffuse (512x512