DESCRIPTION

Low polygonal game ready animated model of Thai boxer.

Unity Asset Included.Unreal Asset Included.

Unreal Technical Details:

Scaled to Epic skeleton: YesRigged: YesRigged to Epic skeleton: YesAnimated: YesLods: NoNumber of characters: 1Vertex counts of characters: 17,715 vertexesNumber of Textures: 6 Texture Resolutions: 4096x4096Number of Materials and Material Instances: 4Number of Animations: Adam 145 animations kick, blow, wlbows, combos, moves, turns, general, blocks and generals.Animation types: 145 on place animations, and 64 animations with root motion data.Supported Development Platforms: PC / MAC / XBox1 / PS4Platforms Tested: PCDocumentation Included: YesImportant\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic made by hand).

Character: 17,198 polygons, 34,304 triangles, 17,715 vertexes. Rig: 65 bones.

Diffuse, normals and specular 4096X4096

Animations BLOCKS AND EVASIONS

  1. Low_Kick_Avoid: 0 - 30 fr.,
    1. BodyBlock_L: 35 - 65 fr.,
    2. HookBlock_L: 70 - 105 fr.,
    3. Evade_L: 110 - 150 fr.,
    4. Evade_R: 155 - 192 fr.,
    5. HookBlock_R: 197 - 232 fr.,
    6. BodyBlock_R: 237 - 272 fr.,
    7. HighKick_Block_R: 277 - 317 fr.,
    8. HighKick_Block_L: 322 - 362 fr.,
    9. Side_Block_L: 367 - 407 fr.,
    10. FrontKickBlock_L: 412 - 452 fr.,
    11. FrontKickBlock_R: 457 - 497 fr.,
    12. Side_Block_R: 502 - 542 fr.,
    13. Close_One_Block_L: 547 - 582 fr.,
    14. Close_Both_Block: 587 - 627 fr.,
    15. Close_One_Block_R: 632 - 667 fr.,
    16. HighKick_Evasion: 672 - 722 fr.,
    17. Low Block_L: 727 - 767 fr.,
    18. Low Block_R: 772 - 812 fr.,

COMBOS

  1. 1_2_3_Kick: 0 - 100 fr.,
  2. 1_2_Kick: 105 - 190 fr.,
  3. Cross_Kick: 195 - 255 fr.,
  4. Jab_Kick: 260 - 325 fr.,
  5. Kick_Combo_Torso: 330 - 400 fr.,
  6. Kick_Combo_Head: 405 - 475 fr.,
  7. Kick_Combo: 480 - 565 fr.,
  8. Step_DoubleJab_Cross: 570 - 630 fr.,
  9. Fake_Cross_R_ Kick_High: 635 - 690 fr.,

ELBOWS

  1. Diagonal_Elbow_L: 0 - 35 fr.,
    1. Diagonal_Elbow_R: 40 - 80 fr.,
    2. Downward_Elbow_R: 85 - 125 fr.,
    3. Elbow_R: 130 - 175 fr.,
    4. Elbow_L: 180 - 225 fr.,
    5. Upper_Elbow_L: 230 - 270 fr.,
    6. Upper_Elbow_R: 275 - 320 fr.,

GENERAL ANIMATIONS

  1. Idle_A: 0 - 100 fr.,
    1. Idle_Combat: 105 - 135 fr.,
    2. Combat_Mode_A: 140 - 225 fr.,
    3. Clap_Leg: 230 - 400 fr.,
    4. Clap_On_Arm: 405 - 545 fr.,
    5. Clap_On_Head: 550 - 690 fr.,
    6. Come_Here_1Hand: 695 - 785 fr.,
    7. Come_Here_2Hands: 790 - 845 fr.,
    8. Come_Here_Bruce_Li: 850 - 890 fr.,
    9. Kill_You: 895 - 940 fr.,
    10. Rize_Auditory: 945 - 1065 fr.,
    11. Karate_Finish: 1070 - 1155 fr.,
    12. Combat_Idle: 1160 - 1195 fr.,
    13. Winn_battle: 1200 - 1510 fr.,
    14. Losting_Battle: 1515 - 1815 fr.,
    15. OSSUUU: 1820 - 1885 fr.,
    16. Idle_B: 1890 - 2040 fr.,

BLOWS

  1. Beating_1-2: 0 - 70 fr.,
    1. Beating_1-2(loop): 75 - 89 fr.,
    2. Cross: 95 - 130 fr.,
    3. Cross_Body: 135 - 175 fr.,
    4. Hook_L: 180 - 225 fr.,
    5. Hook_R: 230 - 270 fr.,
    6. Jab: 275 - 310 fr.,
    7. Left Body Hook(liver punch): 315 - 360 fr.,
    8. One_Two: 365 - 410 fr.,
    9. Right_BodyHook(Spleen Punch): 415 - 465 fr.,
    10. Step_Hook_L: 470 - 540 fr.,
    11. Step_Jab: 545 - 600 fr.,
    12. UpperCut_L: 605 - 650 fr.,
    13. UpperCut_R: 655 - 700 fr.,

HITS

  1. Hit_Head_Left_A: 0 - 35 fr.,
    1. Hit_Head_Left_B: 40 - 90 fr.,
    2. Hit_Head_Left_C: 95 - 155 fr.,
    3. Hit_Head_Leg_Left_A: 160 - 195 fr.,
    4. Hit_Head_Leg_Left_B: 200 - 250 fr.,
    5. Hit_Head_Leg_Left_C: 255 - 330 fr.,
    6. Hit_Head_Leg_Right_A: 335 - 365 fr.,
    7. Hit_Head_Leg_Right_B: 370 - 420 fr.,
    8. Hit_Head_Leg_Right_C: 425 - 500 fr.,
    9. Hit_Head_Right_A: 505 - 535 fr.,
    10. Hit_Head_Right_B: 540 - 610 fr.,
    11. Hit_Head_Right_C: 615 - 685 fr.,
    12. Hit_Head_Stright_A: 690 - 720 fr.,
    13. Hit_Head_Stright_B: 725 - 770 fr.,
    14. Hit_Head_Stright_C: 775 - 810 fr.,
    15. Hit_L_leg_In_A: 815 - 855 fr.,
    16. Hit_L_leg_In_B: 860 - 920 fr.,
    17. Hit_L_leg_In_C: 925 - 1000 fr.,
    18. Hit_L_leg_Out_A: 1005 - 1045 fr.,
    19. Hit_L_leg_Out_B: 1050 - 1085 fr.,
    20. Hit_L_leg_Out_C: 1090 - 1180 fr.,
    21. Hit_R_Leg_Out_A: 1185 - 1230 fr.,
    22. Hit_R_Leg_Out_B: 1235 - 1290 fr.,
    23. Hit_R_Leg_Out_C: 1295 - 1360 fr.,
    24. Hit_Torso_Left_A: 1365 - 1405 fr.,
    25. Hit_Torso_Left_B: 1410 - 1455 fr.,
    26. Hit_Torso_Left_C: 1460 - 1580 fr.,
    27. Hit_Torso_Right_A: 1585 - 1625 fr.,
    28. Hit_Torso_Right_B: 1630 - 1690 fr.,
    29. Hit_Torso_Right_C: 1695 - 1805 fr.,
    30. Hit_Torso_Stright_A: 1810 - 1845 fr.,
    31. Hit_Torso_Stright_B: 1850 - 1895 fr.,
    32. Hit_Torso_Stright_C: 1900 - 1950 fr.,

KICKS

  1. Axe_Kick_R: 0 - 75 fr.,
    1. Crane_Kick_R: 80 - 135 fr.,
    2. Ful_High_Kik_L: 140 - 205 fr.,
    3. Ful_Low_Kik_L: 210 - 275 fr.,
    4. Ful_Mid_Kik_L: 280 - 345 fr.,
    5. High_Kick_360_R: 350 - 425 fr.,
    6. Kick_High_L: 430 - 490 fr.,
    7. Kick_Mid_L: 495 - 555 fr.,
    8. Low_Kick_360_R: 560 - 615 fr.,
    9. Low_Kick_R: 620 - 675 fr.,
    10. Low_Kick_Shortened (KickBoxing Style)_L: 680 - 735 fr.,
    11. MaeGeri_Body(Karate Kick)_R: 740 - 790 fr.,
    12. MaeGeri_Head(Karate Kick)_R: 795 - 845 fr.,
    13. Middle_Kick_360_R: 850 - 925 fr.,
    14. Middle_Sequence_R: 930 - 1080 fr.,
    15. Middle_Sequence_R(loop): 1085 - 1110 fr.,
    16. MikazukiGeri(Karate)_R: 1115 - 1170 fr.,
    17. Push_Kick (Muat Thai)_R: 1175 - 1225 fr.,
    18. Push_Kik_High_L: 1230 - 1285 fr.,
    19. Short_Low_Kick_L: 1290 - 1340 fr.,
    20. Side_Kick_L: 1345 - 1410 fr.,
    21. Side_Kick_R: 1415 - 1475 fr.,
    22. UraMikazukiGeri(Karate)_R: 1480 - 1530 fr.,

MOVES

  1. 1_Steps_Back-Left: 0 - 25 fr.,
    1. 1_Steps_Back-Right: 30 - 55 fr.,
    2. 1_Steps_Backward: 60 - 85 fr.,
    3. 1_Steps_Forward: 90 - 115 fr.,
    4. 1_Steps_Forward-Left: 120 - 145 fr.,
    5. 1_Steps_Forward-Right: 150 - 175 fr.,
    6. 1_Steps_Left: 180 - 205 fr.,
    7. 1_Steps_Right: 210 - 235 fr.,
    8. 2_Steps_Back-Left: 240 - 320 fr.,
    9. 2_Steps_Back-Right: 325 - 405 fr.,
    10. 2_Steps_Backward: 410 - 480 fr.,
    11. 2_Steps_Forward: 485 - 555 fr.,
    12. 2_Steps_Forward-Left: 560 - 640 fr.,
    13. 2_Steps_Forward-Right: 645 - 725 fr.,
    14. 2_Steps_Left: 730 - 800 fr.,
    15. 2_Steps_Right: 805 - 875 fr.,

TURNS

  1. Turn_45_L: 0 - 35 fr.,
    1. Turn_90_L: 40 - 85 fr.,
    2. Turn_135_L: 90 - 140 fr.,
    3. Turn_180_L: 145 - 225 fr.,
    4. Turn_45_R: 230 - 265 fr.,
    5. Turn_90_R: 270 - 315 fr.,
    6. Turn_135_R: 320 - 370 fr.,

REVIEWS & COMMENTS

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flatbook03Buyer of this model
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Very Good Job!
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konhanBuyer of this model
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3dgamesprop
3dgamespropCommunity member
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Nice model
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airports-worldCommunity member
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Thai Boxer Unity And Unreal Animation Collection Low-poly 3D model

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UnrealEngine<br />Version: 4.12 - 4.18<br />File Size: 187 MB
FBX
Autodesk FBX | 2 files<br />Version: 2017<br />File Size: 25.5 MB
UNITYPACKAGE
Unity 3D<br />Version: 5.1.1<br />File Size: 164 MB
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