SWIMMING POOL MALE HIGH POLY MODEL Age between 31-40 years.
Swwimming Pool Male ACC 3140 0003
Description:
BETTER THAN SCANNED MODEL! MORE OPTIONS!
Information:
Choose your options:
- Change colors of the parts of the model. - Polygroup mesh with different shaders and textures. - Erase polygons and insert your own objects. (handclok, movil, hats, etc...). - Insert companies logos on cloth textures.
8K skin textures!
Number of meshes:3
High quality on other textures!
Polymesh with different materials and shaders on one mesh!
Change materials, colors, and textures for creating another model more adapted on your enviroment.
Scaled as a real scene.
Bettween 30000 - 150000 Polygons
Documentation (history)
At the start of each heat, the referee signals swimmers with a series of short whistles, at which time the swimmers remove all excess clothing except swimwear. At the sound of a long whistle, the swimmers take their places on the starting platform, deck or in the water. Next, the referee stretches his arm out in a signal to the starter that the swimmers are under the starter’s control. On the starter’s command, “take your mark,” the swimmers assume the starting position with one foot in front of the starting platform; swimmers in the water must have one hand on the wall. At this time, the swimmers wait for the starting signal.
On Blender
Render it with GPU or CPUBlender 2.9 or later version.Variety of Shaders
Other softwares:
Import model to your favorite software.
Materials:
Standard materials are used and sss for skinTileable maps. Use your own maps if you prefer. Adjustable mesh with UV.Variety of maps.More textures for your clothes.Copy Textures on your work´s folder and import model to your scene.Apply materials and shaders as you wish.
Original format:
Blender 2.9Modeled on Zbrush for High Resolution.Marvelous Designer for clothes.
Other formats
OBJFBX 3DSSTLMTL
Usage:
Textures format:
TIF (Compression LZW)JPG low CompressionPNG low compression
Size: Body 8192x8192 (diffuse, normal and displacement)
Ready to render in Blender. All materials and textures are included.Copy scene and textures on your work´s folder and append model on your scene, and voila!Scale as a real scene.Use low maps for big enviroments. Less memory usage and best results!
Hope you like it! Take a look at all the collection, just click on my user name to see complete gallery.Thanks! Jaol