Minimal stick figure character. Supplied as a subdividable base mesh and as an already subdivided mesh.
The stick figure is rigged and fully UV unwrapped. For posing the character it is strongly recommended to use the non subdivided mesh and to apply the subdivision modifier yourself to ensure a smooth high-quality mesh.
A subdivision of at least 3 is recommended. The blender (.blend) file already has the subdivision surface modifier applied correctly, and no further subdivision is necessary.
The subdivided mesh on level 3 has 8800 faces and vertecies.
The previews are rendered with blender eevee with the default diffuse prinipeled material.