How to add 3d animated people to the scene without problems? How easy is it to use mocap animation, animated clothes, clone and scale without problems? The solution is to use the 3D model with the finished vertex animation based on the point caching.
special of using this point cache people:
no biped and bonesdo not edit the animationready clothes simulationit is easy to merge, transform, cloneinfinite looped animationnice fps view in viewport
Model specifications:
77376 poly154704 trisone texture 4096x4096 png190 frames at 30fps pointcache pc2scene units: cm
This model is good for medium and long-range plans of architectural animations, commercials and other.