I tried to make the model as similar as possible to Sam Raimi's spider-man 2004 CG version.Created in Maya 2019. Realistic costume sews, patterns, flexible topology for animation.Suit webbing modelled with accurate topology.Textured in Substance Painter(4k textures).Used V-Ray materials.Rigged without any plugins manually.Fully rigged: IK, FK, elbow(knee) snap systems, stretch-squash(with save volume option) for legs and arms. IK, FK, stretch-squash(with save volume option) for spine. Corrective blendshapes for wrist, ankle, hip, elbow, knee areas. Bust, shoulder deformations with corrective joints
There are 4 scripts for more comfortable use of the rig:
body(without webbing): polygons: 271k vertices: 271k
summary: polygons: 1480k vertices: 1523k
I will be glad if you like it!Please, No redistribution of any kind!
Update1:1) Remodelled suit webbing, now its more accurate and more similar to original movie model2) Used corrective joint chains(instead of blendshapes) to refine difficult deformation areas such as hip, wrist, ankle. The results are good, I also used blendshapes for secondary correction to reach realistic deformation.3) Improved body and suit web materials, refined suit pattern, beltside areas.4) Remodelled front logo