I tried to make the model as similar as possible to Sam Raimi's spider-man 2004 CG version.Created in Maya 2019. Realistic costume sews, patterns, flexible topology for animation.Suit webbing modelled with accurate topology.Textured in Substance Painter(4k textures).Used V-Ray materials.Rigged without any plugins manually.Fully rigged: IK, FK, elbow(knee) snap systems, stretch-squash(with save volume option) for legs and arms. IK, FK, stretch-squash(with save volume option) for spine. Corrective blendshapes for wrist, ankle, hip, elbow, knee areas. Bust, shoulder deformations with corrective joints
There are 4 scripts for more comfortable use of the rig:
body(without webbing): polygons: 271k vertices: 271k
summary: polygons: 1480k vertices: 1523k
I will be glad if you like it!Please, No redistribution of any kind!