in the archive skeleton and clothes with humoid skeleton fbx/there is also a substance paint file, you can color it as you like.there are textures that are used in ue4 ,I think they can also be configured in unity
You can change almost all colors, add or remove-dirt, damage. On the balaclava, you can use any tile texture,modular (gloves, boots, jacket, pants, bag with a dagger-there are morphs for correction).The skeleton in different variations (12 -without hadns.leg and etc) for different clothes(so that the bones do not stick out from under the clothes) Skeleton has morphs of the ribs,pelvis, head for a change.I show all this in the video Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: No
Number of Animations:0
Animation types (Root Motion/In-place):0
Number of characters:1
Vertex counts of characters: weapon and clothes 10500,tris20500/all skeleton 7500 ,tris 14500
Number of Materials and Material Instances:4/4 skeleton,up,down,weapon-attachment
Number of Textures:24
Texture Resolutions:2k-4k
Supported Development Platforms:PC
Windows: Yes
Documentation: no