This is high quality model for a man with anatomical topology even with this low number of polygons but it look great,and there is a medical skeleton inside the character to easily locate the perfect location for the bone and you can also use it to slide the skin on it with advanced rigging like muscles rigging.You have a very good Arnold shaders with a 8K textures and studio light setup it`s very good for realistic renderingthere is tow files with you one is hi poly for this portrait with hair made by XGen and its ready to go,and the other one is the full body with a 8K displacement map 32bit and normal maps,The Arnold displacement map sitting is already setup for you and you are ready to go.Note: You have to use Maya 2015 Extension 1 + SP5