Realistic male character, modeled in 3ds Max 8 without plugins.
The model is setup using a Subdivision modifier (TurboSmooth) to easily choose the models resolution.
The preview pictures (except for the wire-frame renders) were rendered with 2 levels of subdivision applied to the model.
3ds Max 8.0 Format Notes:
This is the file format the character was modeled in and includes the render setup - lights, camera, materials, etc.
Character studio biped scaled to fit character included.
Both the character and the biped bones are 6'(72 inches) tall.
3ds Max 4.0 Format Notes:
Exported from 3ds max 8 and includes materials.
This version is compatible with 3D Studio Max version 4.0 and up.
Maya 6.0 Format Notes:
Basic materials are applied to the model.
The model has not been triangulated (the quads are intact) so you can still chose the level of detail you want.
OBJ Format Notes:
The model has not been triangulated (the quads are intact) so you can still chose the level of detail you want.
No materials included.
3DS Format Notes:
The model has not been triangulated (the quads are intact) so you can still chose the level of detail you want.
This format does include textures and texture coordinates because it was exported from the updated product.