Bobby is a low-poly game-ready animation model and has a full IK/FK body rig with 52 ARKit compatible facial blendshapes and an additional 75 blendshapes to really make her come to life. With render-ready files for Maya, 3DS Max, and Unreal Engine, you can just fire up your file of choice and start animating. Bobby supports facial motion capture inside of Unreal Engine 4 using the free Live Link Face app.
HOW TO USE LIVE LINK FACE (Unreal Engine Quick Start).
How to Use FaceCap (Maya Quick Start):
Model Information:
Polygons: 33055
Verts: 35669
PBR Material Maps made with Substance Painter
ORM Maps also included
Full FK/IK Skeleton Matched to Unreal Skeleton (see video)
Over 100 Facial Blendshapes for Expressive animation
Includes a MEL script to connect FaceCap data with just a few clicks
Unreal Shaders set up and ready to go
Maya files uses V-Ray NEXT GPU
FBX File with standard phong materials provided
OBJ and STL Meshes (Open A Pose) Included
Uproject file set up and skeleton retargeting also set up, no fuss, use any marketplace asset that works with the mannequin
Animations Included
Full body mesh, clothes are removable in 3DS Max or Maya.
Additional Optimized mesh with deleted hidden faces
Thank you for your support! I really hope you enjoy working with the Bobby Animation Rig!