Game-ready long beard, made using Maya XGen. Could work for Santa Clause 3D character with this hairstyle asset:https://www.cgtrader.com/3d-models/character/man/title-real-time-middle-length-xgen-santa-clause-hairstyle
Head from the screenshot is not part of this package. It will be available on marketplace soon
_____________________Used software __________________
Production pipeline for AAA PC/Console games:Maya XGen
Renderes - Marmoset
_____________________Topology__________________
POLYCOUNTEyebrows and eyelashes - 3,392 trisBeard - 60,804 tris
Files:.ma.fbx
Professional topology for Games:reasonable polycount according to AAA standartstopology is uniform and have a good flow
________________________Textures______________________
Texture size 4096 x 4096
PBR cards:
Professional texture:level of detail is constant through all textures, there are no too sharp or too blurry areaspbr checker doesn’t have big red areas on both 30 and 50 srgb