DESCRIPTION

3D model of Omni-Man, the popular character from Invincible.IMPORTANT!!!.If you buy this 3D model you will find 2 versions of this 3D model, one is a Low Poly that have 13.720 Vertices, and the other is a High-Poly version with 34.259 Vertices.

  • The 3D model is in diferent formats: Blender (Native file), OBJ, Collada(.dae), FBX(.fbx).

  • The Blender, Collada and fbx formats have the 3D models, textures and rig (the materials are only in Blender), and Obj format have just the 3D models and textures, not the rig.

  • The 3D model have the following textures: Albedo, Ambient Occlusion, Roughness and Normal Map.

  • The only file that have the advance rig is the Blender file of the High Poly version, the other formats just have a basic rig.

  • The adavance Rig in the Blender file of the High Poly version can move the arms, the legs, the feet, the hands, the fingers, the shoulders, the spine, the hips, the neck, the head, the eyes, the eyelids, the eyebrows, the cheeks, the bonecheeks, the jaw, the lips and the nose, this advance rig also have some additional face bones that allows you to easily put your mouth in the position of the most important phonemes (AI, O, E, U, ETC, L, WQ, MBP, FV, REST).

  • The advance rig also works with a lot of shape keys, these shape keys allow movements to look much better, those shape keys improve movement of the shoulders, back, neck, biceps and legs. (The shape keys are conected to the rig with drivers so you don't have to worry about them ).

  • All the face rig works just with Shape keys, and the shape keys are conected to the face bones with drivers.

  • The cape works with the cloth simulation, the cape is conected to the rig with the hook modifier, when you open the Blender High Poly file you will find that there are two body models, one is hide but it appear by pressing ALT+H, that addtitional Body have less vertices, that 3D model is the one that you can use to the cloth simulation, that 3D model is hide in the render so it will never appear in the renders, you don't have to worry abaut that 3D model, the only thing that you have to do is to animate the 3D model and then in the cape you bake the cloth simulation and it will use that other body model like the collision, but if you want you can delete that additional body and just use the real body like a collision, the result will be better but the bake proccess will takes longer and depending on the capacity of your computer Blender could just crash and don't bake anything.

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OrribBuyer of this model
This user has purchased this specific model
Loving it so far! I brought the fbx low poly into Unreal Engine 5 with no problems. Thnx!
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OrribBuyer of this model
This user has purchased this specific model
FBX Low poly work well in Unreal 5 so far, thnx
Romaneus
RomaneusCommunity member
This user is part of the CGTrader community
Great work!
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Omni-Man 3D Model rigged Blender Low-poly 3D model

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Native file format
BLEND
Size: 82.4 MB
Renderer: Eevee | 2.9x | 2.9x
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OBJ
OBJ<br />File Size: 82.4 MB
FBX
Autodesk FBX<br />File Size: 82.4 MB
DAE
Collada<br />File Size: 82.4 MB
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34259 polygons
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/ 34259 vertices
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