--Normal map was baked from a high poly model. --This model is rigged, but it is not animated (there are some images of the model on some poses as an example, just to show it is rigged). --I used Unity just to take some screenshots of the model on some poses. The rendered photos of the model were taken in Marmoset Toolbag 3, in which all textures were used, including the Scattering Map. --The face of the model is also rigged, with several joints that make it possible to make facial expressions. --This model consists of 20326 quad polygons. (If converted to tris, it became 40652 triangular polygons) --The model is 175 cm tall.
--Polygons: 20326
--Tris: 40652
--Verts: 20904
--To make this model i used Maya LT, Zbrush, and Substance Painter 2018. --It is available one FBX,one OBJ and 13 texture files. --There are 3 texture sets (Body, Cloth, Eyes).
--Maps:
old man_Body_Diffuse old man_Body_Glossiness old man_Body_Normal old man_Body_Specular old man_Body_Scattering
old man_Cloth_Diffuse old man_Cloth_Glossiness old man_Cloth_Normal old man_Cloth_Specular
old man_Eyes_Diffuse old man_Eyes_Glossiness old man_Eyes_Normal old man_Eyes_Specular
--Size of the textures:
Body textures are 4096x4096 Cloth textures are 4096x4096 Eyes textures are 1024x1024