Character model created in 3Ds Max 2016, rigged and textured. Design not based on any source and is therefore original. Archive file contains native file, alternative formats and texture files. Exported as FBX and imported into Cinema 4D then saved as a C4D file, the FBX not tested in any other program. Contact me if you have issues importing to the software of your choice.
Formats
3Ds Max 2013+2016
FBX
C4D
polys 36662
vertices 22473