Dracula vampire character with transformation into pumpkin,the project has 2 skeletons for ue4 and ue5In the project, 2 rig!.
1 - dummy skeleton for ue 4
2 skeleton for ue 5 manny quinn skeleton
The character has 2 unique heads and to each head I attached an additional bone for the mouth
Also, for convenience, I duplicated the animations for both skeletons
also in project 3 recruitment of unique textures
recruitment of animation;
3x attack2x Death2x hit3x idle1x rage1x Left_Walking1x Right_Walking1x Walk_Back1x Walking3x talk1x twister1x whisper1x Agreeing1x agreement1x anger2x disturbance1x look to the sideRigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Extra bone: unrealJaw_M
Animated: (Yes)
Number of Animations: 28
Animation types (28/0):
Number of characters: 1
Vertex counts of characters: 26615
Number of Materials and Material Instances: 12/12
Number of Textures: 40
Texture Resolutions: (head 1- x2048 head 2 - x2048 bodi - x4096 cloth - x4096 hair - x4096)
Supported Development Platforms:
Windows: (Yes)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: No