Game-Ready PBR low-poly model of a modern US soldier.
Rendered in Marmoset Toolbag.All materials and textures are included.The textures of the model are applied with UV Unwrap.Normal map was baked from a high poly model.
Units used: cm, model is 186cm tall.
Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
47486 polygons78007 triangles40208 vertices
Maps:
boot_AO.tga, boot_Glossiness.tga, boot_Roughness.tga, boot_Metallic.tga, boot_Specular.tga, boot_Normal.tga, boot_BaseColor.tga, boot_Diffuse.tga, boot_Curvature.tga (2048x2048)
balaclava_AO.tga, balaclava_Glossiness.tga, balaclava_Roughness.tga, balaclava_Metallic.tga, balaclava_Specular.tga, balaclava_Normal.tga, balaclava_Diffuse_Sand, balaclava_Diffuse_Green, balaclava_Curvature.tga (2048x2048)
glove_AO.tga, glove_Glossiness.tga, glove_Roughness.tga, glove_Metallic.tga, glove Specular.tga, glove _Normal.tga, glove_Diffuse_Sand, glove_Diffuse_Green, glove Curvature.tga (2048x2048)
headphone_AO.tga, headphone_Glossiness.tga, headphone_Roughness.tga, headphone_Metallic.tga, headphone _Specular.tga, headphone _Normal.tga, headphone_Diffuse, headphone_BaseColor, headphone_Curvature.tga (2048x2048)
helmet_AO.tga, helmet_Glossiness.tga, helmet_Roughness.tga, helmet_Metallic.tga, helmet _Specular.tga, helmet _Normal.tga, helmet_Diffuse, helmet_BaseColor_Green, helmet_BaseColor_Sand.tga, helmet_Diffuse_Green, helmet_Diffuse_Sand.tga, helmet_Curvature.tga (2048x2048)
details_AO.tga, details_Glossiness.tga, details_Roughness.tga, details_Metallic.tga, details_Specular.tga, details__Normal.tga, details_BaseColor.tga, details_Diffuse.tga, details_Curvature.tga (4096x4096)
vest_AO.tga, vest_Glossiness.tga, vest_Roughness.tga, vest_Metallic.tga, vest_Specular.tga, vest_Normal.tga, vest_black_BaseColor.tga, vest_green_BaseColor.tga, vest_camo_01...04_BaseColor.tga, vest_Curvature.tga (4096x4096)
pant_AO.tga, pant_Green_BaseColor.tga, pant_Sand_BaseColor.tga, pant_Camo_01...04_BaseColor.tga, pant_Glossiness.tga, pant_Metallic.tga, pant_Specular.tga, pant_Normal.tga, pant_Roughness.tga, pant_Curvature.tga (4096x4096)
shirt_AO.tga, shirt_Camo_01...04_BaseColor.tga, shirt_ Glossiness.tga, shirt_ Metallic.tga, shirt_ Specular.tga, shirt_ Normal.tga, shirt_ Roughness.tga, shirt_ Curvature.tga (4096x4096)