A simple character with animations. It is meant to be used for example as human figure in archviz, NPC in VR or AR games or maybe as player character. The textures are 2k, but can be downsized to be used in mobile games what is feaseable once the model polygon count is low for today standards. 33 Animations you can use and retarget for other models. Inplace and root motion animations for walk and jump(e.g walk, walk left, walk right, run), talk cycle animation to simulate speech while you play voice audio. Model static pose + two poses for retargeting purposes. “T-pose” for setup Unity humanoid Avatar and “A-pose” for retarget model to Unreal Epic Skeleton.