|| Mark ||
Originally created with 3ds Max 2019
This character can be used for your game project as NPC or playable character
|| USAGE ||
This model was designed for use as a real-time asset in a videogame or simulation
|| SPECS ||
This model contains 9 separate objects(head, T Shirt, inner mouth,teeth, Eyeball, Jeans, Shoes, Arm and Hands)
the package contain 3 3dsmax scene files (1 rigged version, 1 not rigged version and 1 rigged with vray material version)
|| PRESENTATION IMAGES ||
All preview images are rendered with v-Ray
|| TEXTURES ||
Texture Resolution :512x512 to 2048x2048
Contain Normal Maps ,Specular maps and Diffuse maps
AO Maps included in the packace, but not applied in the 3ds max scene.
these maps can be applied independently in case needed for game engines like Unity or Unreal.
|| GENERAL ||
Model is built to real-world scale
Units used: Centimeters
The Character is 183 centimeters tall.
No third-party renderer or plug-ins needed
|| Rigging ||
The rigging of this file is done using Biped
The skinning in this file is done using Skin modifier