
This is a model of a MaleBase Three Rig Pack
Originally created with Maya 2018 and Blender 2.93 and Blender 3.2 ,Blender 2.91(For Male 3)
|| USAGE ||
This model was designed for use as a real-time asset in a [videogame or simulation ]
This model is suitable for use in [broadcast, high-res film , advertising, design visualization, forensic presentation, etc.]
|| SPECS ||
This model contains Arnold standard materials for Arnold render Maya 2018
and Blender standard materials for Blender Cycles render
|| PRESENTATION IMAGES ||
There are extra elements in the preview images that are not included in the file.
All preview images are rendered with Arnold render and Maya 2018 and Blender Cycles render ....
No Photoshop or compositing used, Product is ready to render out-of-the-box.
Preview Images are rendered using the Maya 2018 .. 5.0.1.0 version of the Arnold renderer and Blender 2.93 and Blender 3.2 and Blender 2.91(Male 3)
If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
Included with this download is a file that lists the render settings needed to produce images that match the thumbnails. This file includes information on lighting placement, exposure control and render settings.
|| TEXTURES ||
Texture file Maya 2018 Arnold Render and blender 2.9 and 3.2 Cycles render and Unreal
All textures are created from original photographs or drawings
File
Maya 2018 file- 3 separate Male Base Complete Rig
Blender 2.93 -2 File for Male Base 2 with auto rig
Blender 2.91- File for Male Base 3 with Auto Rig
Blender 3.2 - 2 File For Male Base 2 with Rigify Rig
All File prepare with facial expression control setup
Unreal 3 separate Male Base .uasset file with all data (Mash,.Animation, Material andf Texture)
|| GENERAL ||
Scene objects are organized by layers / groups
No third-party renderer or plug-ins needed to use this product.
|| ANIMATIONS ||
Splines (splines, necks,),Arms,Legs,FK Chains (fingers, tails, spines),Heads,Look-Ats (eyes)
Morph and Joint base control system Used for Maya 2018.....
Maya 2018:The rigging of this file is done using custom rigging controls
The skinning in this file is done using Skin modifier
Blender 2.93 :The rigging of this file is done using Blender add-on Auto rig Pro 3.53
Blender 3.2 :The rigging of this file is done using Blender Rigify
Also blender facial expretion has Dual face control setup ....1.auto rig pro facial control and Rigify
2.extra customize facial shape control used morph target .Now this is up to user which one
like to use on your project ...both are suitable to export as FBX format ..
--Unreal---
Used maixmo Rig for unreal file .....
Its comfortable to use any maximo animation for character
Idle, Walk, Run, Jump, crouch, punching Bag ,Walk with Rifle .animation include ..
also any animation downloaded from maximo.com and comfortable to use ..
|| ADDITIONAL NOTES ||
all texture pack include (TexturePack)
Obj,FBX file format does not have textures/materials applied and will not render like the preview images.