This 3D model of rigged male left hand is made in Blender and rendered in Eevee.
This model has the following features:
Clean topology of all quads
Total 2433 polygons and 2435 verticies
The model, rig, materials and textures have unique names, instead of using the default names
Non overlapping UV s
The mesh is rigged with deform bones
The file is available in the following file formats : Blend (source file), FBX, GLTF (embedded) and OBJ
The previews shown here are raw renders, the source file contains all the light and camera. From the source file the scene can be rendered as it is shown in the previews
It has real world scale in cm
Mesh:
The mesh has clean geometry with total 2433 polygons, and 2435 verticies, all quads.
UVs :
The UV s are non overlapping.
File format:
Blend (source file) : The source file has the mesh with a basic rig, that includes copy rotation and limit rotation constraints, In the blend file the scene has the light and camera, and it can be rendered as it is shown in the previews.
FBX: The FBX file has the mesh with the rig, with deform bones.
GLTF (embedded) : The GLTF file has the rigged mesh with deform bones.
OBJ : The OBJ file only has the mesh, no armature.
Textures:
The textues are in png format, with the following textures:
4K_Hand_Albedo.png = 4096 x 4096 px
4K_Hand_Roughness.png = 4096 x 4096 px
4K_Hand_Normal.png = 4096 x 4096 px
4K_Hand_AO.png = 4096 x 4096 px
4K_Hand_Translucency.png = 4096 x 4096 px