This is Finn. He is a boring smart boy. The head base mesh was created in zbrush and other parts of his was modeled in blender. The head was unwrap in blender and has a clean UVs for multi-purpose like anatomy study, rigging and animation, high poly sculpts, unique character design. Finn also hast a mouth bag.
The hairs of Finn are in two format: mesh and blender curve. So, You can easily tweak his hair with blender curve. You can also use his hair for other characters and since its curve, it can be optimised according to your need. I will add simple text at the end of this text for more instruction.
The head has three subdiv in zbrush ztools and three level in multires modifier in blender and Topology is optimized for rigging and animation.
Polycount Faces Vertices
Head Low Poly 1426 1668
Hair 3864 4200
This Product includes:
Head in three level details with optimised topology for animation and game
Eye, Eyebrow and Eyelid, Mouth bag and teeth.
Stylized Hair in two format: Mesh and blender curve
files format: Zbrush Ztools, blender, Fbx and obj
For changing hair curve polycount or smoothing it, In your blender scene, after selecting the hair strand, You can go to object data properties of hair curves and change the resolution on top for increasing resolution in length. You can also change hair profile and resolution with changing the object data properties of hair profiles in blender scene.
Hope You enjoy it.