This is a model of a Male Base Muscle (Rig)
Originally created with Maya 2018 & 2022 and Blender 4.1
|| USAGE ||
This model was designed for use as a real-time asset in a [videogame or simulation]
This model is suitable for use in [broadcast, high-res film , advertising, design visualization, forensic presentation, etc.]
|| SPECS ||
This model contains 7 separate objects
This model contains 14613 vertex with TurboSmooth OFF
This model contains Arnold standard materials for Arnold render Maya 2018 and 2022
and Blender standard materials for Blender Cycles render
|| PRESENTATION IMAGES ||
There are extra elements in the preview images that are not included in the file.
All preview images are rendered with Arnold render and Maya 2018 and Blender Cycles render ....
No Photoshop or compositing used, Product is ready to render out-of-the-box.
Preview Images are rendered using the Maya 2018 .. 5.0.1.0 version of the Arnold renderer and Blender 4.1
If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
Included with this download is a file that lists the render settings needed to produce images that match the thumbnails. This file includes information on lighting placement, exposure control and render settings.
|| TEXTURES ||
Total 12 texture file Maya 2018 and 2022 Arnold Render and 4.1 Cycles render
8192x8192 JPG (8) - body all (Color,Glossy,specular,normal,SSL,SSL Color,AO )
1024x1024 JPG (2) - Eye Ball (Color,Normal)
4096x4096 JPG (1) - Jaw ( Color)
2048x2048 JPG (1) - Toung ( Color)
11_brasschaat_workplace.hdr for skydoom light ..
All textures are created from original photographs or drawings
|| GENERAL ||
Scene objects are organized by layers / groups
No third-party renderer or plug-ins needed to use this product.
|| ANIMATIONS ||
Splines (splines, necks,),Arms,Legs,FK Chains (fingers, tails, spines),Heads,Look-Ats (eyes)
Morph base control system Used for Maya 2018 and Maya 2022 .....
Maya 2018:The rigging of this file is done using custom rigging controls with morph target base facial control..
The skinning in this file is done using Skin modifier
Blender 4.1 :The rigging of this file is done using Blender rigify rig
Also blender facial expretion has Dual face control setup ....1.rigify facial control and
2.extra customize facial shape control used morph target .Now this is up to user which one
like to use on your project ...both are suitable to export as FBX format ..
--Unreal---
Used maixmo Rig for unreal file ... ..Its comfortable to use any maximo animation for characterIdle, Walk, Run, jump etc .animation include ..
also any animation downloaded from maximo and comfortable to use ..
|| ADDITIONAL NOTES ||
all texture pack include (TexturePack)
Obj,FBX file format does not have textures/materials applied and will not render like the preview images.