This is a model of a Male Base heavy Rig
Originally created with Maya 2018 and Blender 2.91
|| USAGE ||
This model was designed for use as a real-time asset in a [videogame or simulation]
This model is suitable for use in [broadcast, high-res film , advertising, design visualization, forensic presentation, etc.]
|| SPECS ||
This model contains 7 separate objects
This model contains 15002 vertex with TurboSmooth OFF
This model contains Arnold standard materials for Arnold render Maya 2018
and Blender standard materials for Blender Cycles render
|| PRESENTATION IMAGES ||
There are extra elements in the preview images that are not included in the file.
All preview images are rendered with Arnold render and Maya 2018 and Blender Cycles render ....
No Photoshop or compositing used, Product is ready to render out-of-the-box.
Preview Images are rendered using the Maya 2018 .. 5.0.1.0 version of the Arnold renderer and Blender 2.91
If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
Included with this download is a file that lists the render settings needed to produce images that match the thumbnails. This file includes information on lighting placement, exposure control and render settings.
|| TEXTURES ||
Total 14 texture file Maya 2018 Arnold Render and blender 2.9 Cycles render
4096x4096 JPG (6) - body all (Color,Glossy,normal,SSL,SSL color,Specular )
4096x4096 JPG (3) - Eye Ball (Color,Normal,Specular)
1024x1024 JPG (1) - Eyelash (Alpha )
1024x1024 JPG (1) - Jaw ( Color)
1024x1024 JPG (1) - Toung ( Color)
2048x2048 JPG (3) - Paint ( Color,Normal,Glossy)
woods_4k.hdr for skydoom light ..
All textures are created from original photographs or drawings
|| GENERAL ||
Scene objects are organized by layers / groups
No third-party renderer or plug-ins needed to use this product.
|| ANIMATIONS ||
Splines (splines, necks,),Arms,Legs,FK Chains (fingers, tails, spines),Heads,Look-Ats (eyes)
Morph and Joint base control system Used for Maya 2018.....
Joint base control system Used for Blender 2.91 .....
Use Add-on Auto rig pro 3.53.12 for Blender rig .....
Blender 2.91
Example Poses included with this file are MaleBase(Pose).blend
nutral pose included with this file are MaleBase.blend
Maya 2018
Example Poses included with this file are BaseMash(Pose).ma
nutral pose included with this file are BaseMash.ma
Poses included with this file are keyframe 2 Keyframe 1 for nutral pose (For Blender)
Maya 2018:The rigging of this file is done using custom rigging controls
The skinning in this file is done using Skin modifier
Use dual facial control 1.Joint base setup and blend shape target control..
Joint base setup only for Maya animation and blend shape best to export for FBX ..
Blender 2.91 :The rigging of this file is done using Blender add-on Auto rig Pro 3.53
No morph target shape face rig only joint base rig for blender file ... --Unreal---
Used maixmo Rig for unreal file .....
Its comfortable to use any maximo animation for character
Idle, Walk, Run, Jump, crouch, punching Bag ,Walk with Rifle .animation include ..
also any animation downloaded from maximo.com and comfortable to use ..
|| ADDITIONAL NOTES ||
Recommendation.......
Maya file Rigging best to use for broadcast, high-res film , advertising, design visualization, forensic presentation, etc.
Use single chain joint and main geometry select and export as FBX format ...
Blender File Best to use for real-time asset in a [videogame or simulation or any animation project
used Blender add-on Auto rig Pro for export correctly as fbx format for Unreal or Unity or any other platform..... For FBX import file to any platform like Unreal Or Unity ..Need to re setup texture file
all texture pack include (TexturePack.rar)
Obj,FBX file format does not have textures/materials applied and will not render like the preview images.