![ViperJr3D](https://img-new.cgtrader.com/avatars/1543628/small_c251d21f-94f7-4df3-a3f6-4be3224492e6.jpg)
ViperJr3D
Greaatt
1.Stickman rigged in Maya 2018
This model has a clean geometry based on loops and 'only' quads
The mesh totals represent the model without subdivisions
4.The Preview image is rendered using Arnold rendering engine and maya viewport.
5.No third-party renderer or plug-ins needed
6.The model is ready for visualization.
7.UVW mapping: YES, non-ovrlaping Material: simple procedural without maps Textures: NO
8.FBX were exported straight from Maya.
This rigs will run mixamo animations.
4980 poly
4982 vert