1.Stickman rigged in Maya 2018
This model has a clean geometry based on loops and 'only' quads
The mesh totals represent the model without subdivisions
4.The Preview image is rendered using Arnold rendering engine and maya viewport.
5.No third-party renderer or plug-ins needed
6.The model is ready for visualization.
7.UVW mapping: YES, non-ovrlaping Material: simple procedural without maps Textures: NO
8.FBX were exported straight from Maya.
This rigs will run mixamo animations.
1688 poly
1692 vert