1.Stickman rigged in Maya 2018
2.This model has a clean geometry based on loops and 'only' quads
3.The mesh totals represent the model without subdivisions
5.No third-party renderer or plug-ins needed
6.The model is ready for visualization.
7.UVW mapping: YES, non-ovrlaping Material: simple procedural without maps Textures: NO
8.FBX were exported straight from Maya.