NOTE: Only the model Rigged_Knight_low is rigged. The rest of the models are not, and are meant for those who plan to rig the model themselves.
High poly model included!
It works well with real-time
On this marketplace I generally strive for high-quality low poly / optimized models with a certain level of realism.
They are generally all made in the same style so that they may possibly be used in a single project without looking out of place.
This, as mentioned is best suited for current generation games, but the models should look and function for most projects, regardless of weather they are intended to be real-time or not.**What is the poly count?**
The poly count is indeed 24,914 polys. This is however LOD0!Which is relatively standard for a hero character which will be in main focus of the player.The model is however made to work well with automatic LODs, which are supported by both Unity and Unreal.Please also note that the beard is a large part of the poly count, so if optimisation is an issue, feel free to remove the beard.
Are parts of the model modular?
Yes, the sword and the cup are separated from the character and can be used as standalone items.
Can the model be used in Unreal and Unity?
Yes! The model is made to work well with both engines and pertains to PBR textures so it should looks nice in all rendering engines.Regarding the rig. In total there are 2 rigs. One is a generic humanoid rig for any animations you might want to put on the model.
More importantly, the second rig is made to function well with Unitys mecanim system! This means that you can buy animations on the Unity asset store and apply them directly to the character without any work!
Lastly, if yo have any personal inquiries or want to make contact regarding potential projects, here is my personal email: