Jake (Unrigged)Realistic Male CharacterCreated in Maya 2014.
==FEATURES==-Real World Scale (6 feet 2 inches, 1.89 meters, 74.6 inches) -Displacement map for extreme detail-Clean edge-loop based topology-Light set up ready to Render-Maya 2014+ compatible-Polygon Hair - No Plugins Required
==SUPPORT==-Contact the author via 'Support Ticket' for any questions-This model will be updated upon request
==POLY COUNT==Body: (24138 polys/ 24150 verts)Mouth / Tongue / Teeth: (4336 polys/ 4397 verts)Eyes: (1682 polys / 1694 verts)Genitals: (264 polys / 266 verts)Hair: (147129 polys / 392344 verts)
==Texture Maps==Body_Color.tif (8192x8192) 196 MBBody_Displacement.tif (4096x4096) 32 MBEyeIris_Color.tif (1701x1654) 8 MBEyeSclera_Color (2048x2048) 12 MBGenital_Color (2048x2048) 12 MBGenital_Displacement (2048x2048) 8 MBGumsBottom_Color (2048x2048) 12 MBGums Bottom_Displacement (2048x2048) 8 MBGumsTop_Color (2048x2048) 12 MBGumsTop_Displacement (2048x2048) 8 MBImageBasedLighting (2048x1024) 6 MBShorts_Color (4096x4096) 49 MBShorts_Displacement (4096x4096) 32 MBTeethBottom_Color (2048x2048) 12 MBTeethBottom_Displacement (2048x2048) 8 MBTeethTop_Color (2048x2048) 12 MBTeethTop_Displacement (2048x2048) 8 MBTongue_Color (2048x2048) 12 MBTongue_Displacement (2048x2048) 8 MB
==Rendering==All Preview images are rendered with Mental Ray. It is recommended that you render using the camera named 'Perspective' for best results. Clean File paths are setup to allow no hassle setup.-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.