A hunter character who has the power of enormous heat, a blade to encounter any foes, and an energetic attack combo. He has 5 main animations (idle, swing1, swing2, dash, flip).
This character is created in Blender for Unity URP (Universal Render Pipeline) projects. It is not guaranteed it will work for other Rendering Pipelines of Unity.
Tested on Unity 2020.3.47f1; lower versions of Unity are not guaranteed.
The Unity Package file contains a Shader Graph asset, which can be inspected and tweaked.Some preview images were obtained using post-processing in Unity, which contains Bloom and Vignette effects.
The character is rigged as a humanoid. Also, the model's import setting is set to humanoid in the Unity Package.
The character has a blade model attached to his hand. The blade has the same material as the character model. The material uses 3 textures (albedo, flame mask, and flame).So, there are 2 models, 1 skeleton, 1 material, and 3 textures in total.
The .blend file has IK bones for arms and legs, has a target bone to orient the head. Thus, if new animations will be created, these may ease the process.