Rigged model :- Manually added IK bones and different bone constraint to animate easily. Friendly :- Unity/Unreal-Game ready Created from :- Blender 3.3.0Textures :- 2048 X 2048px & 4096 X 4096Texture Maps :- Base color, Normal Map, Roughness Map, Hight Map, Alpha Map
Polycount - 101,571Body - 52,252Trouser - 7,440Hair Card mesh - 21,159
Special notes :- The eyes contain two materials, among them, the material named as **Mat-OutterEye* is a transparent glass material. If the eyes aren't visible, it needs to, 1.in the blend file - increase the value of the transmission up to 12.in the unity fbx and obj files - change the material default to transparent and reduce the alpha value.
Baked Textures are included for each object. Simply they were named according to the **Tex-name-texture type.png* format. For the texture types,Base Texture – BaseAlpha Map – AMHeight Map – HMNormal Map – NMabbreviations were used for naming.
*For the Hair, Trimmed Hair, Beard, Eyebrows and Eyelashes you can use,1.Base texture as the roughness map because of their base map just contains grey scale colors. You can change their colors by changing material color. (Use color Ramp or RGB node in blender. Use shader color in unity game engine.)
*None deform bones were added to control the deform bones using bone constraints.