Game ready mid poly mesh, modeled, rigged and animated in Blender.
Body, eyes and eyelashes meshes.
4K PBR textures textured in Substance Painter.
2 types of Normal maps, OpenGL and DirectX.
Subsurface Scattering maps (Alpha and Color).
Height maps.
Packed texture that includes Metallic, Roughness and Ambient Occlusion.