MAX2016 file, V-Ray materials, BIP skeleton, walking animation, TurboSmooth modifier, renderable. Maya2020 file, Arnold materials, rigging, walking animation. C4D file, default materials, rigging, walking animation. Special Note: hominidall.ZIP contains all the character models combined. The compressed files hominidMAX/hominidC4D/hominidFBX/hominidMAYA0-10 are individual model files for characters 0-10.
The main model is sold in MAX2016 format, including MAYA format using MAYA2020, and C4DR25.10. The MAYA model has Arnold materials without rendering parameters, which the buyer needs to set up. Both MAX and MAYA files have skinned skeletons for the characters, but without control rigs. The topology is organized for animation binding.
The package includes FBX files, mainly for format transition, with weights but without controllers.
The clothes are roughly bound to the skeleton and can be animated normally.
The rigging files are provided as a bonus and therefore do not support custom modifications or additions of controllers or facial expressions.
I hope this clarification helps. Let me know if you have any further questions!