Highwayman - Blender

Highwayman - Blender 3D model

Description

Highwayman - Rigged and Animated for Blender 4.23 and up

*********************

This model comes with several pre-animated scenes to get you started
He has a Leather Cloak and a Redcoat Cloak:

00-HWYMN-Lthr-Zero.blend
00-HWYMN-RED-Zero.blend
01a-Hwymn5-WalkDeliver-NLA-Path-NoMask-Cam05-R.blend
01a-Hwymn5-WalkDeliver-NLA-Path-NoMask-Cam05.blend
01b-TT-HWYMN-RED-NoMask.blend
01b-TT-HWYMN-RED.blend
01b-TT-HWYMN.blend
02-HWYMN1-Deliver-R.blend
03-HWYMN2-Walk_In Place-R.blend
03-HWYMN2-Walk_In Place.blend
04-HWYMN6-Deliver_Stills-RED-wide.blend
04-HWYMN6-Deliver_Stills-wide.blend
05-HWYMN3-WalkDeliver-NLA-R.blend
05-HWYMN4-WalkDeliver-NLA.blend
05-Hwymn5-WalkDeliver-NLA-Path-Cam04-R.blend
05-Hwymn5-WalkDeliver-NLA-Path-Cam04.blend
06-Hwymn-SITTING.blend

  • 00-HWYMN-Lthr-Zero and HWYMN-RED-Zero - Are the basic Rigged but non animated set up scene

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    It is built with Blender's Rigify.
  • First go to the N Panel (press N on the keyboard)
  • Select the ITEM tab
  • Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)
  • To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.
  • In the same way grab the similar shape at the foot to move the foot and bend the knee.
  • To move fingers - select one of the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.
  • The large circle with arrows at the base of the model moves the entire object
  • Grab the Gear shape (or arrows) at the shoulder torotate the elbow
  • The arrows at the thighs rotate the knee
    -THe big box at the waist will lift the model or make it bend at the knees and twist at the waist
  • The 3 purple discs in the torso can twist the torso
  • The bent disc at the shoulder will rotate the shoulders and upper body
  • small arrows and disc at the heel will raise just the heel off of the ground
  • The disc at the toes will raise the toe
  • The disc at the neck will rotate the neck area
  • The disc above the head will rotate the head
  • The coat has it's own set of controlling discs.

    That should get you started.
    -----------------------

    Use Eye morphs to control eye

    There are 49 Morph targets:
    0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQCheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-Open-Wide, Eyes-Open, Eyes-DN, Eyes-LT, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Mouth-RotateZ-RT, Jaw-RT, Lip-Lower-In, Mask-Extend-Left, Mask-Extend-Right, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Mouth-Pucker, Mouth-Whistle, Nose-Scrunch, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, z-Cape-With-Sword, z-Pistol-Tucked

    But if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.

    Don't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.
    ------------------------

    The Tricorn hat and two pistols and the Sword are optional (their visibility can be turned on or off as desired).
    ------------------------
    THE MASK VISABILITY: the mask can be turned on or off, by
    1) Selecting the Mask
    2) Selecting the MODIFIERS Tab (Wrench image)
    3) Find the Modifier that is called GEOMETRY NODES
    4) Open it and find MASK VISABILITY
    5) below that is a number (.950)
    6) slide this to ZERO (0)
    7) the mask will not diassappear in the SOLID view, but will be gone in the MATERIAL or RENDERED Display views.
    ------------------------

    Geometry:
    Blender

    Man WITH HAIR CARDS
    72096 verticies
    45583 polys

    ------------------------

    Image maps are 4k

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    Youtube sample videos:

    HWYMN1-Deliver
    https://youtu.be/cJT88ypJQrg

    HWYMN3-WalkDeliver-NLA-R
    https://youtu.be/M3cUiZsvpCk

    HWYMN3-WalkDeliver-NLA
    https://youtu.be/kFrKF0taSeE

    Hwymn5-WalkDeliver-NLA-Path-NoMask-Cam05-R
    https://youtu.be/TBraL8pPrYk

    Hwymn5-WalkDeliver-NLA-Path-NoMask-Cam05
    https://youtu.be/jB_3xnur3Vs

    HWYMN6-Deliver_Stills-wide-R
    https://youtu.be/BAZhUXvTWH0

    HWYMN6-Deliver_Stills-wide
    https://youtu.be/kdMXxj-El7g

    HYWYM6an-Walk-NoGun-Handshake
    https://youtu.be/EWviGmgFnXg

    HYWYMan-TT-NoMask
    https://youtu.be/PjFTRXKtamo

    HYWYMan-TT-R
    https://youtu.be/HqrR7zkPTII

    HYWYMan-TT
    https://youtu.be/QHZPNOss_54

    HYWYMan-TTb
    https://youtu.be/Mo7NY-zMa7E

    PIX-00-HWYMN-ShapeMap-NoMask
    https://youtu.be/cTxFjF3Rm2A

    PIX-WIREFrame
    https://youtu.be/52cDgUGDg60

    StillsAnimLeather
    https://youtu.be/mhlYcLYsP34

    StillsAnimRED
    https://youtu.be/wDJfnMr-g0s

    Pix-Sitting
    https://youtu.be/_VXJdLeitR8

Item rating
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Highwayman - Blender
$100.00
 
Royalty Free License 
Highwayman - Blender
$100.00
 
Royalty Free License 
Response 96% in 4.2h
3D Modeling

3D Model formats

Format limitations
Native
  • Blender 4.23 (.blend)309 MBVersion: 4.23Renderer: Cycles
Exchange
  • PNG (.png)309 MB
  • JPG (.jpg)309 MB

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 45,583
  • Vertices 72,096
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used
  • Publish date2024-12-25
  • Model ID#5731890
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