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Bruce Realistic Human Game Character Animation Rig
Bruce is a Digital Human animation rig with super forgiving animation controls making it the ideal model for the beginner to learn and the expert to shine. The model comes with a ton of features and was made with realistic gaming in mind. Use with existing animations, or make your own very quickly and efficiently with set driven keys and accurate, clean blend shapes. Bruce works in Unreal Engine, Maya, 3DS Max, and Marmoset toolbag can easily be retargeted to other animations and has a clean skeleton set up that even the greenest of newbies could understand.
INFO
Total Vertices: 36 796
Total Polygons: 41 918
Model Features
Optimized Clean Quad Topology
Organized Hierarchy and Grouping
Proper Naming Conventions Used
Material and Shading Groups Properly Named
Easy File to navigate and modify
Fun and Easy animation controls
Under the hood
Quad Polygon Mesh
75 Facial Blend Shapes
Rigged with Bones and Deformer Dummies
Clean Skinning and Weighting
Unwrapped Non Overlapping UV Maps
Object and Tangent Space Normal Maps Included
Optimized PBR Texture maps included
Masked Packed ORM Textures for Unreal Engine
V-Ray Materials Applied to Max and Maya Files
File Info
Marmoset Toolbag File Added
Unreal Project file included with Materials
Easily Retarget to Existing Animations (Project file has some pre-targeted animations)
Maya scene file with Advanced Rig and Control Curves
3DS Max File Compatible with Maya and Unreal File
75 Facial Blend Shapes, 68 for the face, 7 for the tongue. Best used in conjuction with the joints.
Roughness, Metallic, Opacity and Ambient Occlusion Maps Included.
I hope you like Bruce. Feedback and Suggestions are welcomed.