
big update 01
Update 2.2
Improved the skinning of the rotation of the hand (forearm) - lowerarm_twist_01,lowerarm_twist_02. Now the rotation of the hand (forearm) has become much better! (Watch the video at the link https://www.youtube.com/watch?v=23pnT7zq0mU )
Compatibility of the 3d hand model with the Cascadeur animation program (Watch the video at the link https://www.youtube.com/watch?v=I_dqtTyTTMk )
3d model of realistic hands for game engines or other animation projects. The topology was created for high-quality animation of the hands.
Textures with a resolution of 4k(4096x4096);
Triangulation model (divided into triangles) for correct export to game engines;
Unreal Engine 4.27 - 5.4 project;
PBR Textures include: Base_Color,Displacement,Ambient_occlusion, Normal_OpenGL,Roughness and others;
Blender file with two ready-made rigs and customized materials (watch the video);
.fbx,
Low Poly All - Verts 20,632; Tris 40,888;
Unreal Engine 5 Technical Details
Full compatibility with Epic Skeleton UE5 version. Full compatibility with Epic Skeleton UE4 version.
I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.
Note! To use Control Rig, activate the Control Rig plugin!
-correction of fingers (a common problem when retargeting animation);
Tutorial on how to fix the problem with turning the arm (wrist) using Control Rig https://www.youtube.com/watch?v=5z-hyV0OQL0
Technical Details
Control Rig;
Masks have been added to the material for dynamic color changes. (watch the demo video);
10 color styles of Gloves;
10 color styles of Clothes;
Two shades of skin texture;
Included textures in sizes 4096;
Low Poly All - Verts 20,632; Tris 40,888;
PBR Materials;
Supported Development Platforms: