big update 01
3d model of realistic hands for game engines or other animation projects. The topology was created for high-quality animation of the hands.
Textures with a resolution of 4k(4096x4096);
Triangulation model (divided into triangles) for correct export to game engines;
Unreal Engine project;
Textures include: Base_Color,Displacement,Ambient_occlusion, Height,Normal_OpenGL,Roughness and others;
Blender file with two ready-made rigs and customized materials (watch the video);
Marmoset Toolbag 4 Demo Scene;
.fbx,
Verts: 6,670; Faces: 13,292; Tris: 13,292;
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
Unreal Engine 5 Technical Details
Realistic 3d hands model for games from the first person or other. Control Rig. Easy retargeting! Easily create your own animation or edit the finished one with Control Rig!
I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.
Note! To use Control Rig, activate the Control Rig plugin!
Tutorial on how to fix the problem with turning the arm (wrist) using Control Rig https://www.youtube.com/watch?v=5z-hyV0OQL0
Unreal Engine 5 Technical Details