This character was created with Blender. In addition to the character, you get a set animations that can be useful to your game or AR/VR experiment. The model has two extra poses to retarget the model to Unity Humanoid or Unreal Epic Skeleton. Due to the low amount of polygons the character is very useful for mobile games. The texture of the model not overlaps and Texture size is 2048x2048 with PBR approuch. The UV map also is easy to re-skin the textures if want. The model’s skeleton has no facial bones. The FBX format can be easily imported into Maya, Blender or 3D Max, so you can add your own animations or retarget the packed animations to other skeletal rigs. You can also create these animations in Unity or Unreal through addons. You can also use it with VR, AR and Archviz.