Character made in Cinema 4D with texture rigged with joints (not character object), simple rig. Made for a shortfilm. One file with standard material and the other for Redshift. The short was made with standard material. The rig have some morphs and a visual selector for choose the parts that are for animation. The rig is functional but not as good as a character object. You can see the rig in action in the animation preview (or the short itself)