
Low poly character for game
The skeleton is suitable for loading animations MIXAMO.
Unreal and Unity scenes
In the archive, the basic mesh(maya,obj and fbx)
animations: jump(x3),idle,walk,run
-Ready to cloth simulation(Configured in Unreal)-The raincoat is attached to the legs.
-ready to retarget animations(unreal,unity)
-Rigged on epic sceleton (custom bones for jaw,tongue,eye,eyelid)
-textures -4096x4096 or 2048x2048
have textures for unreal, unity and standart set(from substance painter)
if desired, the texture can be compressed to 1024x1024 or less, without much loss of quality
Vertex counts of all: 37 195
Vertex counts of character: 33 501
Vertex counts of serp: 2 141
Vertex counts of knife: 1 533
Faces counts of all: 60 269 -Tris
Faces counts of character: 53 024 -Tris
Faces counts of serp: 4 262 -Tris
Faces counts of knife: 3 010 -Tris