This is a model of a David(Cartoon character)
Originally created with Maya 2018 and Blender 2.93
This is my one of own product David second version with new outfit. also update blend shape with more better expression .
You can also take a look my old product corporate man cartoon character ,David
|| USAGE ||
This model was designed for use as a real-time asset in a [videogame or simulation]
This model is suitable for use in [broadcast, high-res film , advertising, design visualization, forensic presentation, etc.]
|| SPECS ||
This model contains 11 separate objects
This model contains 21060 polygons with TurboSmooth OFF
This model contains Arnold standard materials for Arnold render
and Blender standard materials for Blender Cycles render
|| PRESENTATION IMAGES ||
There are extra elements in the preview images that are not included in the file.
All preview images are rendered with Arnold render
No Photoshop or compositing used, Product is ready to render out-of-the-box.
Preview Images are rendered using the Maya 2018 .. 5.0.1.0 version of the Arnold renderer. and Blender 2.93 Cycles render
If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
Included with this download is a file that lists the render settings needed to produce images that match the thumbnails. This file includes information on lighting placement, exposure control and render settings.
|| TEXTURES ||
Total 20 texture file Maya 2018 Arnold Render and Blender 2.93
4096x4096 JPG (5) - Head body all (Color ,Bump,SSL,SSL Color,Glossy )
2048x2048 JPG (4) - Jense (Color,Normal,Glossy,specular)
2048x2048 JPG (2) - Shirt (Color,Glossy)
800x800 JPG (2) - Jaw ( Color,Normal )
1024x1024 JPG (2) - eyes (Color, Normal)
1024x1024 JPG (2) - Toung (Color,Normal )
1024x1024 JPG (3) - Shooe (Color,Normal,Glossy )
woods_4k.hdr for skydoom light ..
All textures are created from original photographs or drawings
|| GENERAL ||
Scene objects are organized by layers / groups
No third-party renderer or plug-ins needed to use this product.
|| ANIMATIONS ||
Splines (splines, necks,)
Arms
Legs
FK Chains (fingers, tails, spines)
Heads
Look-Ats (eyes)
Morph with blend shape .....
The rigging of this file is done using custom rigging controls
The skinning in this file is done using Skin modifier
Blender 2.91 :The rigging of this file is done using Blender add-on Auto rig Pro 3.53
Also blender facial expretion has Dual face control setup ....1.auto rig pro facial control
2.extra customize facial shape control used morph target .Now this is up to user which one
like to use on your project ...both are suitable to export as FBX format ..
|| ADDITIONAL NOTES ||
all texture pack include (TexturePack.rar)
Obj,FBX file format does not have textures/materials applied and will not render like the preview images.